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IronCAD Online Training

Unit 2: Start Your Engines!

The IronCAD Training Essentials is an online training perfect for IronCAD users that want to increase their productivity.

Unit 2: Start Your Engines!

This second chapter of IronCAD Essentials covers all the steps to build a Stirling Engine, putting in practice all the concepts learned in IronCAD Online Training Level 1.

Table of Contents

Section 1 - Stirling Engine 1 [07:06]

What you will learn in this section:
- Create a Conceptual Layout of a Stirling Engine
- Use Drag and Drop Modeling to create the basic parts of the engine
- Exercise using SizeBox Handle SmartSnap

Section 2 - Stirling Engine 2 [03:43]

What you will learn in this section:
- Use SmartSnap to snap to features of other parts
- Charge Snap Increments when using the handles
- Exercise using the TriBall Copy/Link shapes

Section 3 - Stirling Engine 3 [10:02]

What you will learn in this section:
- Use Supress to supress parts or shapes from being generated
- Use the Hide Selected Tool to hide selected parts
- Edit the Part User Name, Part Number and Description

Section 4 - Stirling Engine 4 [07:20]

What you will learn in this section:
- Use Forward and Backward End Conditions to Extend shapes to features of shapes
- Exercise using advanced options to orient the TriBall to position shapes

Section 5 - Stirling Engine 5 [10:21]

What you will learn in this section:
- Reverse the extrude direction using the Flip Extrude Direction Tool
- Hide Unselected parts to only view selected parts
- Use the Show All command to view all parts

Section 6 - Stirling Engine 6 [09:42]

What you will learn in this section:
- Shift-snap parts to center upon drag and drop
- Use Edit Feature Options to edit existing part features
- Exercise using the TriBall to position shapes

Section 7 - Stirling Engine 7 [06:27]

What you will learn in this section:
- Edit Cross Section Camera Look at Options
- Edit Cross Section Dispaly Modes
- Position the TriBall by 2D Plane Handle
- Toggle the Perspective Camera Option

Section 8 - Stirling Engine 8 [12:24]

What you will learn in this section:
- Edit Surface Smootness and its Default Setting
- Use Section Part/Assembly to view sections of a part/assembly
- Use Precise Mode on the Section to toggle between Precise and Graphics

Section 9 - Stirling Engine 9 [12:03]

What you will learn in this section:
- Exercise editing cross sections and moving curves
- Explore Command Browser Tips
- Explore Cursor 'Entity Feedback' options

Section 10 - Stirling Engine 10 [08:08]

What you will learn in this section:
- Use the IronPro XT and other add-ins from the Catalog Browser or the Common Tab
- Use the Tools Catalog to access a variety of useful tools
- Create IronPRO XT Threaded Holes

Section 11 - Stirling Engine 11 [03:10]

What you will learn in this section:
- Exercise dragging and dropping parts as shapes
- Exercise resizing shapes symmetrically

Section 12 - Stirling Engine 12 [07:08]

What you will learn in this section:
- Exercise using the Shell Feature, Editing Individual Face Thickness
- Focus on Selected Parts by using the Hide Unselected option
- Exercise creating Threaded Holes using the IronPRO XT tools

Section 13 - Stirling Engine 13 [12:54]

What you will learn in this section:
- Exercise Projecting 3D Edges
- Use S-Key 'Floaty' menus to quickly access common tools
- Exercise using Two Tangent and One Point Circle Tool to create circles

Section 14 - Stirling Engine 14 [09:42]

What you will learn in this section:
- Use the Draft Faces Tool to draft faces of a part
- Use Feature Reordering to reorder the features of a part
- Shift-drag TriBall center handle to find a hole's center point

Section 15 - Stirling Engine 15 [11:57]

What you will learn in this section:
- Exercise using the Spin Wizard along selected surfaces
- Exercise offsetting and shelling parts
- Use SmartPaint Transparency to see through parts

Section 16 - Stirling Engine 16 [07:58]

What you will learn in this section:
- Create L3 Circles Loft Shape by dragging and dropping from the catalog
- Practice Individueal Blend Radius edits by editing the blend feature
- Use the Eyedropper to copy colors on parts and apply to other parts

Section 17 - Stirling Engine 17 [06:41]

What you will learn in this section:
- Exercise repositioning the TriBall
- Exercise using the TriBall to reposition parts
- Use Alt-left click to select a Feature/Shape

Section 18 - Stirling Engine 18 [08:53]

What you will learn in this section:
- Use the TriBall to create right-click linked copies
- Use the IronPro XT Fastener Assembly from the Catalog to create fasteners
- Explore the difference between BOM Expand VS Treat as Part

Section 19 - Stirling Engine 19 [15:09]

What you will learn in this section:
- Use IronPRO XT to create Fastener Assemblies with washers and nuts
- Use IronPRO XT to create threaded and simple holes
- Use IronPRO XT to create countersunk holes
- Exercise using the TriBall to align screws to holes

Section 20 - Stirling Engine 20 [05:22]

What you will learn in this section:
- Create TriBall Radial Linked Copies
- Smap SizeBox handles from one part to another
- Exercise create threaded holes and screws

Section 21 - Stirling Engine 21 [12:35]

What you will learn in this section:
- Extract 3D Curve from edges to create parts with existing curves
- Exercise using the Sweep Wizard to create parts from 3D and 2D curves
- Exercise mirroring parts using the TriBall

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Frequently Asked Questions

[Q] How long does the online training course last?

[A] Purchasing IronCAD Essentials Online Training gives you access for 3 months since activation. Extensions may be purchased if required.

System Requirements

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